NovusSync

NovusSync

$15.00

Add to Basket

Welcome to the Novus Weather Engine!

Are you tired of weather scripts that consume unnecessary client resources, cause lag spikes, or break the immersion with sudden weather snaps?

Novus Weather Engine is a completely newly written, highly optimized weather, time, and temperature synchronisation script. Built on modern FiveM features like State Bags and utilizing the power of ox_lib, it delivers an unmatched, immersive experience for your players while resting at an absolute 0.00ms client performance footprint.

🌟 Key Features:

  • Dynamic Temperature Math: No random numbers! Temperatures are calculated via a sine-wave algorithm based on the real-world current month, the exact in-game time, and the active weather (e.g., rain cools the air down, midday sun heats it up).
  • Immersive Transitions: The environment changes naturally. Automated weather shifts use a smooth 320-second transition. Clouds gather slowly before the storm hits!
  • Modern State Bag Sync: Absolute synchronization across all clients. No endless while true do loops spamming the network. Late-joiners are instantly synced before they even spawn.
  • Smart Admin Control: Override the weather for events via command. Admins enjoy a fast 15-second transition and an integrated, toggleable ox_lib Text-UI to monitor real-time weather, duration, and temperature data.
  • Seasonal Probability Matrix: The script knows what month it is. Blizzards in Winter? Yes. Heatwaves in Summer? Absolutely.
  • Developer Friendly / Phone API: Built-in exports allow you to easily pull current weather and temperature data for your custom Smartphone Apps (GCPhone, LB-Phone, QS-Smartphone, etc.).
  • Fully Standalone & ESX Ready: Perfectly tailored for servers running ESX and ox_lib.

🛠️ Dependencies:

  • ox_lib

Asset Escrow: This script uses the official FiveM Asset Escrow system. The config.lua is completely open for you to adjust probabilities, base temperatures, and intervals!